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{"id":1416291811427,"title":"Necromunda: Gang War 4","handle":"necromunda-gang-war-4","description":"\u003cstrong\u003eContained in the 96-page softback:\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003e- Gangs of House Cawdor: This section contains the story of House Cawdor, who have taken the message of the Cult of Redemption to heart more fervently than any other clan – unearthing ‘blessed’ relics from the garbage, bodging together tools and building weapons with which to give themselves utterly to the Emperor. This includes a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they exact violence upon their rivals. It also contains full rules for founding a House Cawdor gang, with gang composition and an exhaustive equipment list;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Bionics: a selection of 7 bionic upgrades for fighters of every gang, used to repair damage sustained as a result of violence and hardship – if you have the funds, injuries can be fixed or even avoided altogether with a brief visit to a techno-chirurgeon;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Skirmish Games: not everyone has the time to commit to a full campaign – to that end, Gang War 4 includes rules for creating gangs to use in standalone skirmishes, complete with extra skills, characteristic increases, access to weird and wonderful Rare Trade equipment and even Hangers-on and Hired Guns. There’s also guidance on using these rules in a tournament setting;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Exotic Beasts: add Sheen birds to your House Cawdor gang with this section, expanding upon the Exotic Beasts rules found in Gang War 3;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- House Brutes: this adds new Brutes unique to each of the Great Houses of Necromunda. Includes: Escher Khimerix, Goliath ‘Zerker, Orlock Lugger Cargo Servitor, Van Saar Arachni-rig Servo Suit, and Cawdor Stig-Shambler;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- The Dominion Campaign: a brand new territory-based campaign system, Dominion Campaigns are an exhaustive campaign format which can be used instead of Turf War. Gang War 4 includes everything you need to set up and run a Dominion Campaign, including advice on campaign length, generating territories, founding gangs (with a blank roster for your own use), recruiting new fighters, gaining experience, the role of an arbitrator, advancements, gaining skills, lasting injuries, captured fighters. It also includes detailed pre-and-post-battle sequences determining how to set up your games, visiting the Trading Post, gain and control territories, and determine the criteria for your overall victor;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- New Scenarios: 6 scenarios that can be used in a Skirmish game, Campaign game or Arbitrated game: The Hit, Settlement Attack, Escape!, Murder Cyborg, Escort Mission, and Fighter Down;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Psychic Powers: rules for using Psykers and their Wyrd Powers in games of Necromunda, with rules for Sanctioned and Non-sanctioned Psykers along with Perils of the Warp;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Skills: a fully up to date list of all the skills available to fighters;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Rules and background for the following Hired Guns: Slate Merdana, Orlock Road Boss and Macula his Cyber-mastiff;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eBaetrum Arturos III, Guilder Bounty Hunter; and Ortruum 8-8, Psykanarium Bounty Hunter.\u003c\/span\u003e","published_at":"2018-08-04T13:39:30+01:00","created_at":"2018-08-04T13:42:23+01:00","vendor":"Games Workshop","type":"Book","tags":["Accessories"],"price":1575,"price_min":1575,"price_max":1575,"available":true,"price_varies":false,"compare_at_price":1750,"compare_at_price_min":1750,"compare_at_price_max":1750,"compare_at_price_varies":false,"variants":[{"id":12399244968035,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Necromunda: Gang War 4","public_title":null,"options":["Default Title"],"price":1575,"weight":0,"compare_at_price":1750,"inventory_quantity":0,"inventory_management":null,"inventory_policy":"continue","barcode":""}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2219\/5621\/products\/60040599016_ENGGangWarFour01.jpg?v=1533386547"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2219\/5621\/products\/60040599016_ENGGangWarFour01.jpg?v=1533386547","options":["Title"],"content":"\u003cstrong\u003eContained in the 96-page softback:\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003e- Gangs of House Cawdor: This section contains the story of House Cawdor, who have taken the message of the Cult of Redemption to heart more fervently than any other clan – unearthing ‘blessed’ relics from the garbage, bodging together tools and building weapons with which to give themselves utterly to the Emperor. This includes a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they exact violence upon their rivals. It also contains full rules for founding a House Cawdor gang, with gang composition and an exhaustive equipment list;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Bionics: a selection of 7 bionic upgrades for fighters of every gang, used to repair damage sustained as a result of violence and hardship – if you have the funds, injuries can be fixed or even avoided altogether with a brief visit to a techno-chirurgeon;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Skirmish Games: not everyone has the time to commit to a full campaign – to that end, Gang War 4 includes rules for creating gangs to use in standalone skirmishes, complete with extra skills, characteristic increases, access to weird and wonderful Rare Trade equipment and even Hangers-on and Hired Guns. There’s also guidance on using these rules in a tournament setting;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Exotic Beasts: add Sheen birds to your House Cawdor gang with this section, expanding upon the Exotic Beasts rules found in Gang War 3;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- House Brutes: this adds new Brutes unique to each of the Great Houses of Necromunda. Includes: Escher Khimerix, Goliath ‘Zerker, Orlock Lugger Cargo Servitor, Van Saar Arachni-rig Servo Suit, and Cawdor Stig-Shambler;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- The Dominion Campaign: a brand new territory-based campaign system, Dominion Campaigns are an exhaustive campaign format which can be used instead of Turf War. Gang War 4 includes everything you need to set up and run a Dominion Campaign, including advice on campaign length, generating territories, founding gangs (with a blank roster for your own use), recruiting new fighters, gaining experience, the role of an arbitrator, advancements, gaining skills, lasting injuries, captured fighters. It also includes detailed pre-and-post-battle sequences determining how to set up your games, visiting the Trading Post, gain and control territories, and determine the criteria for your overall victor;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- New Scenarios: 6 scenarios that can be used in a Skirmish game, Campaign game or Arbitrated game: The Hit, Settlement Attack, Escape!, Murder Cyborg, Escort Mission, and Fighter Down;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Psychic Powers: rules for using Psykers and their Wyrd Powers in games of Necromunda, with rules for Sanctioned and Non-sanctioned Psykers along with Perils of the Warp;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Skills: a fully up to date list of all the skills available to fighters;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Rules and background for the following Hired Guns: Slate Merdana, Orlock Road Boss and Macula his Cyber-mastiff;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eBaetrum Arturos III, Guilder Bounty Hunter; and Ortruum 8-8, Psykanarium Bounty Hunter.\u003c\/span\u003e"}

Necromunda: Gang War 4

Product Description
Contained in the 96-page softback:

- Gangs of House Cawdor: This section contains the story of House Cawdor, who have taken the message of the Cult of Redemption to heart more fervently than any other clan – unearthing ‘blessed’ relics from the garbage, bodging together tools and building weapons with which to give themselves utterly to the Emperor. This includes a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they exact violence upon their rivals. It also contains full rules for founding a House Cawdor gang, with gang composition and an exhaustive equipment list;
- Bionics: a selection of 7 bionic upgrades for fighters of every gang, used to repair damage sustained as a result of violence and hardship – if you have the funds, injuries can be fixed or even avoided altogether with a brief visit to a techno-chirurgeon;
- Skirmish Games: not everyone has the time to commit to a full campaign – to that end, Gang War 4 includes rules for creating gangs to use in standalone skirmishes, complete with extra skills, characteristic increases, access to weird and wonderful Rare Trade equipment and even Hangers-on and Hired Guns. There’s also guidance on using these rules in a tournament setting;
- Exotic Beasts: add Sheen birds to your House Cawdor gang with this section, expanding upon the Exotic Beasts rules found in Gang War 3;
- House Brutes: this adds new Brutes unique to each of the Great Houses of Necromunda. Includes: Escher Khimerix, Goliath ‘Zerker, Orlock Lugger Cargo Servitor, Van Saar Arachni-rig Servo Suit, and Cawdor Stig-Shambler;
- The Dominion Campaign: a brand new territory-based campaign system, Dominion Campaigns are an exhaustive campaign format which can be used instead of Turf War. Gang War 4 includes everything you need to set up and run a Dominion Campaign, including advice on campaign length, generating territories, founding gangs (with a blank roster for your own use), recruiting new fighters, gaining experience, the role of an arbitrator, advancements, gaining skills, lasting injuries, captured fighters. It also includes detailed pre-and-post-battle sequences determining how to set up your games, visiting the Trading Post, gain and control territories, and determine the criteria for your overall victor;
- New Scenarios: 6 scenarios that can be used in a Skirmish game, Campaign game or Arbitrated game: The Hit, Settlement Attack, Escape!, Murder Cyborg, Escort Mission, and Fighter Down;
- Psychic Powers: rules for using Psykers and their Wyrd Powers in games of Necromunda, with rules for Sanctioned and Non-sanctioned Psykers along with Perils of the Warp;
- Skills: a fully up to date list of all the skills available to fighters;
- Rules and background for the following Hired Guns: Slate Merdana, Orlock Road Boss and Macula his Cyber-mastiff;
Baetrum Arturos III, Guilder Bounty Hunter; and Ortruum 8-8, Psykanarium Bounty Hunter.
£15.75 £17.50
Maximum quantity available reached.