Welcome to Wyldstorm Games

Gaming on the East Coast 

{"id":757100085347,"title":"Necromunda: Gang War 3","handle":"necromunda-gang-war-3","description":"\u003cspan\u003eThe rules included with the Necromunda: Underhive boxed game cover battles between Houses Escher and Goliath – these are not the only Houses vying for supremacy of the underhives. Necromunda: Gang War 3 introduces House Van Saar; the technological powerhouse of Necromunda, creators of the finest weapons and armour of all Houses, whose power is built around a dark secret. Along with this, the book introduces Brutes – a new type of hanger-on – and rules for expanding the role of the Arbitrator in your games of Turf War.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eContained in the 90-page softback:\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003e- Gangs of House Van Saar: This section contains the story of House Van Saar – their love of all things technological, their incredible artisanal skill and the secret which is rapidly killing them from within – along with a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they exact violence upon their rivals. It also contains full rules for founding a House Van Saar gang, with gang composition and an exhaustive equipment list;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Expanded House equipment lists, including a wide range of equipment available to Houses Orlock, Escher and Goliath;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Brutes: add extra muscle to your gang with this new type of hanger-on, including profiles and rules for the following characters: Luther Pattern Excavation Automata and ‘Kratos’’ H-Grade Servitor Ogryn;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- The Trading Post: post-battle, gang leaders come here to barter and trade for weapons and equipment from a wide array of traders and caravans – this is a huge list of wargear, weapons, armour and status items, each with listed prices and rarity;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Status Items: 3 new types of wargear available to the leadership of any gang, purchasable as normal from the Trading Post;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Arbitrated Campaigns: building upon the rules presented in Gang War 1, this section expands the role of the Arbitrator, presents different kinds of campaign and introduces a host of new events and scenarios. This section includes guidance on the role of an Arbitrator, along with a collection of campaign ideas which alter the guidelines set out in the Turf War campaign system.;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Rules for multiplayer games, with 2 specific scenarios;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Rules and background for the following Hired Guns: Grub Targeson (AKA Grumpy Knox), Mad Dog Mono – Hive Scum, Belladonna – Noble Bounty Huntress;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Scenery of the Underhive: a showcase of a specially built diorama that provides a glimpse into the rusting depths of a Necromundan Hive, using Citadel scenery kits to create a vast vertical environment brimming with dark shadows, sinister machines and potential flashpoints.\u003c\/span\u003e","published_at":"2018-04-29T12:27:41+01:00","created_at":"2018-04-29T12:42:50+01:00","vendor":"Games Workshop","type":"Book","tags":["Getting Started"],"price":1575,"price_min":1575,"price_max":1575,"available":true,"price_varies":false,"compare_at_price":1750,"compare_at_price_min":1750,"compare_at_price_max":1750,"compare_at_price_varies":false,"variants":[{"id":8189794549859,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Necromunda: Gang War 3","public_title":null,"options":["Default Title"],"price":1575,"weight":0,"compare_at_price":1750,"inventory_quantity":0,"inventory_management":null,"inventory_policy":"continue","barcode":"9781788262385"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2219\/5621\/products\/60040599014_ENGGangWarThree01.jpg?v=1525002405"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2219\/5621\/products\/60040599014_ENGGangWarThree01.jpg?v=1525002405","options":["Title"],"content":"\u003cspan\u003eThe rules included with the Necromunda: Underhive boxed game cover battles between Houses Escher and Goliath – these are not the only Houses vying for supremacy of the underhives. Necromunda: Gang War 3 introduces House Van Saar; the technological powerhouse of Necromunda, creators of the finest weapons and armour of all Houses, whose power is built around a dark secret. Along with this, the book introduces Brutes – a new type of hanger-on – and rules for expanding the role of the Arbitrator in your games of Turf War.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eContained in the 90-page softback:\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003e- Gangs of House Van Saar: This section contains the story of House Van Saar – their love of all things technological, their incredible artisanal skill and the secret which is rapidly killing them from within – along with a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they exact violence upon their rivals. It also contains full rules for founding a House Van Saar gang, with gang composition and an exhaustive equipment list;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Expanded House equipment lists, including a wide range of equipment available to Houses Orlock, Escher and Goliath;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Brutes: add extra muscle to your gang with this new type of hanger-on, including profiles and rules for the following characters: Luther Pattern Excavation Automata and ‘Kratos’’ H-Grade Servitor Ogryn;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- The Trading Post: post-battle, gang leaders come here to barter and trade for weapons and equipment from a wide array of traders and caravans – this is a huge list of wargear, weapons, armour and status items, each with listed prices and rarity;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Status Items: 3 new types of wargear available to the leadership of any gang, purchasable as normal from the Trading Post;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Arbitrated Campaigns: building upon the rules presented in Gang War 1, this section expands the role of the Arbitrator, presents different kinds of campaign and introduces a host of new events and scenarios. This section includes guidance on the role of an Arbitrator, along with a collection of campaign ideas which alter the guidelines set out in the Turf War campaign system.;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Rules for multiplayer games, with 2 specific scenarios;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Rules and background for the following Hired Guns: Grub Targeson (AKA Grumpy Knox), Mad Dog Mono – Hive Scum, Belladonna – Noble Bounty Huntress;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Scenery of the Underhive: a showcase of a specially built diorama that provides a glimpse into the rusting depths of a Necromundan Hive, using Citadel scenery kits to create a vast vertical environment brimming with dark shadows, sinister machines and potential flashpoints.\u003c\/span\u003e"}

Necromunda: Gang War 3

Product Description
The rules included with the Necromunda: Underhive boxed game cover battles between Houses Escher and Goliath – these are not the only Houses vying for supremacy of the underhives. Necromunda: Gang War 3 introduces House Van Saar; the technological powerhouse of Necromunda, creators of the finest weapons and armour of all Houses, whose power is built around a dark secret. Along with this, the book introduces Brutes – a new type of hanger-on – and rules for expanding the role of the Arbitrator in your games of Turf War.

Contained in the 90-page softback:

- Gangs of House Van Saar: This section contains the story of House Van Saar – their love of all things technological, their incredible artisanal skill and the secret which is rapidly killing them from within – along with a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they exact violence upon their rivals. It also contains full rules for founding a House Van Saar gang, with gang composition and an exhaustive equipment list;
- Expanded House equipment lists, including a wide range of equipment available to Houses Orlock, Escher and Goliath;
- Brutes: add extra muscle to your gang with this new type of hanger-on, including profiles and rules for the following characters: Luther Pattern Excavation Automata and ‘Kratos’’ H-Grade Servitor Ogryn;
- The Trading Post: post-battle, gang leaders come here to barter and trade for weapons and equipment from a wide array of traders and caravans – this is a huge list of wargear, weapons, armour and status items, each with listed prices and rarity;
- Status Items: 3 new types of wargear available to the leadership of any gang, purchasable as normal from the Trading Post;
- Arbitrated Campaigns: building upon the rules presented in Gang War 1, this section expands the role of the Arbitrator, presents different kinds of campaign and introduces a host of new events and scenarios. This section includes guidance on the role of an Arbitrator, along with a collection of campaign ideas which alter the guidelines set out in the Turf War campaign system.;
- Rules for multiplayer games, with 2 specific scenarios;
- Rules and background for the following Hired Guns: Grub Targeson (AKA Grumpy Knox), Mad Dog Mono – Hive Scum, Belladonna – Noble Bounty Huntress;
- Scenery of the Underhive: a showcase of a specially built diorama that provides a glimpse into the rusting depths of a Necromundan Hive, using Citadel scenery kits to create a vast vertical environment brimming with dark shadows, sinister machines and potential flashpoints.
£15.75 £17.50
Maximum quantity available reached.