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{"id":579132031008,"title":"Necromunda: Gang War 2","handle":"necromunda-gang-war-2","description":"\u003cspan\u003eContained in the 48-page softback:\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eGangs of House Orlock\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThis section contains the story of House Orlock – their industrial monopoly, the rebellion of a millennium ago and the absolute crushing that followed – along with a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they flex their impressive power. It also contains full rules for founding a House Orlock gang – fighter characteristics, skills, an equipment list and a list of typical Orlock names to provide inspiration.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eHired Guns \u0026amp; Hangers-on\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThis section introduces new types of fighters that can be used in both campaigns and skirmish battles, broadly defined as Hired Guns – mercenaries that will help a gang out in the short-term for pay) – and Hangers-on – trusted associates of the gang who offer services other than fighting. When attached to a gang, they can make up for certain gaps and shortcomings in skills and equipment. Rules for 6 different fighters are included.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eUnderhive Perils\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eIn this section you’ll find rules for the Underhive Badzone Delta-7 board tiles (sold separately). 15 different hazards are described, with rules for Zone Mortalis battles and suggestions for their use in Sector Mechanicus battles.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eDramatis Personae\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eDotted about the book you’ll find background and rules for 7 infamous characters – Grendl Grendlsen, Yolanda Skorn, Eyros Slagmyst, Krotos Hark, Gor Half-horn, The Deserter and Yar Umbra – who can be allied with or recruited by your gang, whichever House you’re running.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eAlso included:\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003e- Underhive Armoury: this contains rules for weapons, armour and wargear available in Necromunda: Underhive and Gang War 1;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Skills: contains all of the skills available to fighters, divided into skill sets for ease of reference;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Reference: a summary of key tables players are most likely to need to refer to during play, along with Hired Guns profiles.\u003c\/span\u003e","published_at":"2018-02-12T21:09:04+00:00","created_at":"2018-02-12T21:11:27+00:00","vendor":"Games Workshop","type":"Book","tags":["Getting Started"],"price":1575,"price_min":1575,"price_max":1575,"available":true,"price_varies":false,"compare_at_price":1750,"compare_at_price_min":1750,"compare_at_price_max":1750,"compare_at_price_varies":false,"variants":[{"id":6177401307168,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Necromunda: Gang War 2","public_title":null,"options":["Default Title"],"price":1575,"weight":270,"compare_at_price":1750,"inventory_quantity":1,"inventory_management":null,"inventory_policy":"continue","barcode":"9781788261944"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2219\/5621\/products\/60040599013_GangWar2ENG01.jpg?v=1518469890"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2219\/5621\/products\/60040599013_GangWar2ENG01.jpg?v=1518469890","options":["Title"],"content":"\u003cspan\u003eContained in the 48-page softback:\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eGangs of House Orlock\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThis section contains the story of House Orlock – their industrial monopoly, the rebellion of a millennium ago and the absolute crushing that followed – along with a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they flex their impressive power. It also contains full rules for founding a House Orlock gang – fighter characteristics, skills, an equipment list and a list of typical Orlock names to provide inspiration.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eHired Guns \u0026amp; Hangers-on\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThis section introduces new types of fighters that can be used in both campaigns and skirmish battles, broadly defined as Hired Guns – mercenaries that will help a gang out in the short-term for pay) – and Hangers-on – trusted associates of the gang who offer services other than fighting. When attached to a gang, they can make up for certain gaps and shortcomings in skills and equipment. Rules for 6 different fighters are included.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eUnderhive Perils\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eIn this section you’ll find rules for the Underhive Badzone Delta-7 board tiles (sold separately). 15 different hazards are described, with rules for Zone Mortalis battles and suggestions for their use in Sector Mechanicus battles.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eDramatis Personae\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eDotted about the book you’ll find background and rules for 7 infamous characters – Grendl Grendlsen, Yolanda Skorn, Eyros Slagmyst, Krotos Hark, Gor Half-horn, The Deserter and Yar Umbra – who can be allied with or recruited by your gang, whichever House you’re running.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eAlso included:\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003e- Underhive Armoury: this contains rules for weapons, armour and wargear available in Necromunda: Underhive and Gang War 1;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Skills: contains all of the skills available to fighters, divided into skill sets for ease of reference;\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Reference: a summary of key tables players are most likely to need to refer to during play, along with Hired Guns profiles.\u003c\/span\u003e"}

Necromunda: Gang War 2

Product Description
Contained in the 48-page softback:

Gangs of House Orlock

This section contains the story of House Orlock – their industrial monopoly, the rebellion of a millennium ago and the absolute crushing that followed – along with a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they flex their impressive power. It also contains full rules for founding a House Orlock gang – fighter characteristics, skills, an equipment list and a list of typical Orlock names to provide inspiration.

Hired Guns & Hangers-on

This section introduces new types of fighters that can be used in both campaigns and skirmish battles, broadly defined as Hired Guns – mercenaries that will help a gang out in the short-term for pay) – and Hangers-on – trusted associates of the gang who offer services other than fighting. When attached to a gang, they can make up for certain gaps and shortcomings in skills and equipment. Rules for 6 different fighters are included.

Underhive Perils

In this section you’ll find rules for the Underhive Badzone Delta-7 board tiles (sold separately). 15 different hazards are described, with rules for Zone Mortalis battles and suggestions for their use in Sector Mechanicus battles.

Dramatis Personae

Dotted about the book you’ll find background and rules for 7 infamous characters – Grendl Grendlsen, Yolanda Skorn, Eyros Slagmyst, Krotos Hark, Gor Half-horn, The Deserter and Yar Umbra – who can be allied with or recruited by your gang, whichever House you’re running.

Also included:

- Underhive Armoury: this contains rules for weapons, armour and wargear available in Necromunda: Underhive and Gang War 1;
- Skills: contains all of the skills available to fighters, divided into skill sets for ease of reference;
- Reference: a summary of key tables players are most likely to need to refer to during play, along with Hired Guns profiles.
£15.75 £17.50
Maximum quantity available reached.