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{"id":1472753303651,"title":"Battletome: Kharadron Overlords","handle":"battletome-kharadron-overlords-1","description":"\u003cp\u003e\u003cspan style=\"color: #ff0000;\"\u003e\u003cstrong\u003eThis item has to be ordered in!!! 5-7 Day \u003c\/strong\u003e\u003cspan color=\"#ff0000\"\u003e\u003cb\u003edispatch time \u003c\/b\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eIn the 144-page hardback \u003cem\u003eBattletome: Kharadron Overlords\u003c\/em\u003e, you’ll find:\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eBackground\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e- A detailed explanation of the Kharadron Overlords – how their floating cities, the sky-ports, are powered and populated, their motivations for acquiring aether-gold and their use of the Kharadron Code;\u003cbr\u003e- Information on 6 of the most powerful and important sky-ports amongst the dozens – Barak-Mhornar, Barak-Zilfin, Barak-Thryng, Barak-Zon, Barak-Nar and Barak-Urbaz – explaining the differences in their attitudes toward life and the Code, with a map of locations;\u003cbr\u003e- A timeline of Kharadron history – the exodus that formed them, the establishment of the unifying Kharadron Code and the discovery of aether-gold;\u003cbr\u003e- Their economic system (complete with financial figures for the major sky-ports!), and the Guilds that keep this massive, vital chain of commerce moving;\u003cbr\u003e- The core structure of a Kharadron sky-fleet: while each sky-port has its own quirks, each draws upon the same hierarchy when building a fleet;\u003cbr\u003e- Uniform guides, heraldries and colour schemes for each of the 6 sky-ports detailed in the Battletome, with descriptions of the units and skyvessels each skyport fields.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRules\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e- The Sky-Ports: each of the 6 named sky-ports in the Battletome have their own unique interpretation of the Kharadron Code, meaning their armies vary wildly in terms of play style – this includes unique Abilities and Artefacts of Power, and unique amendments to the included Warscroll Battalions:\u003cbr\u003e- Barak-Nar armies are masters of science, and are adept at unbinding the spells of their enemies using aethermatics;\u003cbr\u003e- Barak-Zilfin armies are the finest aeronautical sailors, whose units can move and dodge with unprecedented speed;\u003cbr\u003e- Barak-Zon armies seek glory in valour, and rarely shy away from a fight, charging in and attacking with gusto;\u003cbr\u003e- Barak-Urbaz armies are alchemical geniuses, with a higher capacity for artefacts of power;\u003cbr\u003e- Barak-Mhornar armies are indefatigable opportunists, striking suddenly from unexpected quarters;\u003cbr\u003e- Barak-Thryng armies hold unbreakable grudges, and will fight to the death until scores are settled;\u003cbr\u003e- Allegiance Abilities, Command Traits and Battle Traits for armies who belong to sky-ports other than the 6 named in the book – combine Artycles, Amendments and Footnotes to assemble your own interpretation of the Kharadron Code;\u003cbr\u003e- Artefacts of Power: Great Endrinworks to be assigned to any Kharadron Skyvessel with Aethermatic Weapons and Treasures of the Sky-Ports for Kharadron heroes;\u003cbr\u003e- 5 Battleplans: fight battles that epitomise the Kharadron Overlords’ way of war, with unique rules for each;\u003cbr\u003e- 5 Warscroll Battalions, providing extra rules and special tactics for collections of miniatures;\u003cbr\u003e- 12 Warscrolls, containing the rules for your Kharadron Overlord miniatures;\u003cbr\u003e- Pitched Battle profiles with points values for every miniature and Warscroll Battalion;\u003cbr\u003e-        A guide to a Path to Glory campaign – create a warband to fight alongside a Hero, and gain favour throughout a series of battles, gaining followers, swelling the ranks and earning rewards, eventually cementing the warband’s place in history;\u003cbr\u003e- Tips on building and deploying your force, with example armies featuring hints on deployment direct from the designers.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003ePainting \u0026amp; Modelling\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e- A guide to Citadel paints for the beginner, detailing how each paint type is applied and in what context;\u003cbr\u003e- Detailed, stage-by-stage guides presenting the colours and techniques used to paint the armies of the 6 named sky-ports;\u003cbr\u003e- Kharadron Features: this goes into that little bit more detail on certain aspects of Kharadron miniatures – the portholes, dome and optics, along with verdigris, a basic guide to markings, weathering and constructing scenic bases;\u003cbr\u003e- Tips and tricks for streamlining and improving your hobby: sub-assemblies, kitbashing and painting artefacts.\u003c\/p\u003e","published_at":"2019-08-28T13:45:42+01:00","created_at":"2019-01-06T14:00:43+00:00","vendor":"Games Workshop","type":"Book","tags":["Battletome","Kharadron Overlords"],"price":2000,"price_min":2000,"price_max":2000,"available":true,"price_varies":false,"compare_at_price":2500,"compare_at_price_min":2500,"compare_at_price_max":2500,"compare_at_price_varies":false,"variants":[{"id":12820297908323,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Battletome: Kharadron Overlords","public_title":null,"options":["Default Title"],"price":2000,"weight":600,"compare_at_price":2500,"inventory_quantity":1,"inventory_management":"shopify","inventory_policy":"continue","barcode":"5011921084883"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2219\/5621\/products\/60030205009_KharadronOverlordsBattletomeENG01_8a69ed67-6176-4b57-90de-29786742cdd0.jpg?v=1546783244"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2219\/5621\/products\/60030205009_KharadronOverlordsBattletomeENG01_8a69ed67-6176-4b57-90de-29786742cdd0.jpg?v=1546783244","options":["Title"],"content":"\u003cp\u003e\u003cspan style=\"color: #ff0000;\"\u003e\u003cstrong\u003eThis item has to be ordered in!!! 5-7 Day \u003c\/strong\u003e\u003cspan color=\"#ff0000\"\u003e\u003cb\u003edispatch time \u003c\/b\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eIn the 144-page hardback \u003cem\u003eBattletome: Kharadron Overlords\u003c\/em\u003e, you’ll find:\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eBackground\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e- A detailed explanation of the Kharadron Overlords – how their floating cities, the sky-ports, are powered and populated, their motivations for acquiring aether-gold and their use of the Kharadron Code;\u003cbr\u003e- Information on 6 of the most powerful and important sky-ports amongst the dozens – Barak-Mhornar, Barak-Zilfin, Barak-Thryng, Barak-Zon, Barak-Nar and Barak-Urbaz – explaining the differences in their attitudes toward life and the Code, with a map of locations;\u003cbr\u003e- A timeline of Kharadron history – the exodus that formed them, the establishment of the unifying Kharadron Code and the discovery of aether-gold;\u003cbr\u003e- Their economic system (complete with financial figures for the major sky-ports!), and the Guilds that keep this massive, vital chain of commerce moving;\u003cbr\u003e- The core structure of a Kharadron sky-fleet: while each sky-port has its own quirks, each draws upon the same hierarchy when building a fleet;\u003cbr\u003e- Uniform guides, heraldries and colour schemes for each of the 6 sky-ports detailed in the Battletome, with descriptions of the units and skyvessels each skyport fields.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRules\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e- The Sky-Ports: each of the 6 named sky-ports in the Battletome have their own unique interpretation of the Kharadron Code, meaning their armies vary wildly in terms of play style – this includes unique Abilities and Artefacts of Power, and unique amendments to the included Warscroll Battalions:\u003cbr\u003e- Barak-Nar armies are masters of science, and are adept at unbinding the spells of their enemies using aethermatics;\u003cbr\u003e- Barak-Zilfin armies are the finest aeronautical sailors, whose units can move and dodge with unprecedented speed;\u003cbr\u003e- Barak-Zon armies seek glory in valour, and rarely shy away from a fight, charging in and attacking with gusto;\u003cbr\u003e- Barak-Urbaz armies are alchemical geniuses, with a higher capacity for artefacts of power;\u003cbr\u003e- Barak-Mhornar armies are indefatigable opportunists, striking suddenly from unexpected quarters;\u003cbr\u003e- Barak-Thryng armies hold unbreakable grudges, and will fight to the death until scores are settled;\u003cbr\u003e- Allegiance Abilities, Command Traits and Battle Traits for armies who belong to sky-ports other than the 6 named in the book – combine Artycles, Amendments and Footnotes to assemble your own interpretation of the Kharadron Code;\u003cbr\u003e- Artefacts of Power: Great Endrinworks to be assigned to any Kharadron Skyvessel with Aethermatic Weapons and Treasures of the Sky-Ports for Kharadron heroes;\u003cbr\u003e- 5 Battleplans: fight battles that epitomise the Kharadron Overlords’ way of war, with unique rules for each;\u003cbr\u003e- 5 Warscroll Battalions, providing extra rules and special tactics for collections of miniatures;\u003cbr\u003e- 12 Warscrolls, containing the rules for your Kharadron Overlord miniatures;\u003cbr\u003e- Pitched Battle profiles with points values for every miniature and Warscroll Battalion;\u003cbr\u003e-        A guide to a Path to Glory campaign – create a warband to fight alongside a Hero, and gain favour throughout a series of battles, gaining followers, swelling the ranks and earning rewards, eventually cementing the warband’s place in history;\u003cbr\u003e- Tips on building and deploying your force, with example armies featuring hints on deployment direct from the designers.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003ePainting \u0026amp; Modelling\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e- A guide to Citadel paints for the beginner, detailing how each paint type is applied and in what context;\u003cbr\u003e- Detailed, stage-by-stage guides presenting the colours and techniques used to paint the armies of the 6 named sky-ports;\u003cbr\u003e- Kharadron Features: this goes into that little bit more detail on certain aspects of Kharadron miniatures – the portholes, dome and optics, along with verdigris, a basic guide to markings, weathering and constructing scenic bases;\u003cbr\u003e- Tips and tricks for streamlining and improving your hobby: sub-assemblies, kitbashing and painting artefacts.\u003c\/p\u003e"}

Battletome: Kharadron Overlords

Product Description

This item has to be ordered in!!! 5-7 Day dispatch time 

In the 144-page hardback Battletome: Kharadron Overlords, you’ll find:

Background

- A detailed explanation of the Kharadron Overlords – how their floating cities, the sky-ports, are powered and populated, their motivations for acquiring aether-gold and their use of the Kharadron Code;
- Information on 6 of the most powerful and important sky-ports amongst the dozens – Barak-Mhornar, Barak-Zilfin, Barak-Thryng, Barak-Zon, Barak-Nar and Barak-Urbaz – explaining the differences in their attitudes toward life and the Code, with a map of locations;
- A timeline of Kharadron history – the exodus that formed them, the establishment of the unifying Kharadron Code and the discovery of aether-gold;
- Their economic system (complete with financial figures for the major sky-ports!), and the Guilds that keep this massive, vital chain of commerce moving;
- The core structure of a Kharadron sky-fleet: while each sky-port has its own quirks, each draws upon the same hierarchy when building a fleet;
- Uniform guides, heraldries and colour schemes for each of the 6 sky-ports detailed in the Battletome, with descriptions of the units and skyvessels each skyport fields.

Rules

- The Sky-Ports: each of the 6 named sky-ports in the Battletome have their own unique interpretation of the Kharadron Code, meaning their armies vary wildly in terms of play style – this includes unique Abilities and Artefacts of Power, and unique amendments to the included Warscroll Battalions:
- Barak-Nar armies are masters of science, and are adept at unbinding the spells of their enemies using aethermatics;
- Barak-Zilfin armies are the finest aeronautical sailors, whose units can move and dodge with unprecedented speed;
- Barak-Zon armies seek glory in valour, and rarely shy away from a fight, charging in and attacking with gusto;
- Barak-Urbaz armies are alchemical geniuses, with a higher capacity for artefacts of power;
- Barak-Mhornar armies are indefatigable opportunists, striking suddenly from unexpected quarters;
- Barak-Thryng armies hold unbreakable grudges, and will fight to the death until scores are settled;
- Allegiance Abilities, Command Traits and Battle Traits for armies who belong to sky-ports other than the 6 named in the book – combine Artycles, Amendments and Footnotes to assemble your own interpretation of the Kharadron Code;
- Artefacts of Power: Great Endrinworks to be assigned to any Kharadron Skyvessel with Aethermatic Weapons and Treasures of the Sky-Ports for Kharadron heroes;
- 5 Battleplans: fight battles that epitomise the Kharadron Overlords’ way of war, with unique rules for each;
- 5 Warscroll Battalions, providing extra rules and special tactics for collections of miniatures;
- 12 Warscrolls, containing the rules for your Kharadron Overlord miniatures;
- Pitched Battle profiles with points values for every miniature and Warscroll Battalion;
-        A guide to a Path to Glory campaign – create a warband to fight alongside a Hero, and gain favour throughout a series of battles, gaining followers, swelling the ranks and earning rewards, eventually cementing the warband’s place in history;
- Tips on building and deploying your force, with example armies featuring hints on deployment direct from the designers.

Painting & Modelling

- A guide to Citadel paints for the beginner, detailing how each paint type is applied and in what context;
- Detailed, stage-by-stage guides presenting the colours and techniques used to paint the armies of the 6 named sky-ports;
- Kharadron Features: this goes into that little bit more detail on certain aspects of Kharadron miniatures – the portholes, dome and optics, along with verdigris, a basic guide to markings, weathering and constructing scenic bases;
- Tips and tricks for streamlining and improving your hobby: sub-assemblies, kitbashing and painting artefacts.

£20.00 £25.00
Maximum quantity available reached.

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